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Hi !
I'm Théodore PELLUARD

I've been working in the game industry for over 5 years !

I started as an integrator, learned the job of gameplay programmer and I'm now a project lead at Realcast.

I'm a huge fan of new technologies, science and space.

PROFESSIONAL PROJECTS

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JUST HOOPS

 © Realcast

Project Lead, Gameplay programmer, Integrator

A VR Basketball game released on Quest 3, Pico 4 and Apple Vision Pro ! Using your hands or your controllers, grab, throw, shoot, score and climb the leaderboards in lots of dynamic and colorful levels !

HIDE THE CORPSE

 © Realcast

Gameplay programmer, Integrator

In this quirky physics-based VR game, you have 4 minutes to hide the corpse ! Grab, squeeze, manipulate and get creative to find or create new hiding spots.

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THE ADVENTURE OF HANGAR Y

 © Realcast

Project Lead, Gameplay programmer, Integrator

In this mixed reality experience, the visitor is transported in the 19th century during the rise of aeronautics. 

The experience traces the great hours of Hangar Y, from the design of the airship La France to its first launch with the engineers Charles and Paul Renard or Arthur Krebs.

EXPLORATION OF HOTEL GAILLARD

 © Realcast

Project Lead, Gameplay programmer, Integrator

In this mixed reality adventure, go back to 1882, when Émile Gaillard saw the work on his mansion finished. Slip into the atmosphere of the end of the 19th century between riddles, music recital, and session of spiritualism with the invocation of Frédéric Chopin!

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PERSONAL PROJECTS

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HOLD - UP

Reorder actions the correct way to guide your little truck and solve puzzles by robbing banks.

Hold-UP is my mobile game released on the AppStore after working on it for over 1.5 years during my free time.

HUNGRY CHEST

Gameplay programmer, Integrator

You control a chest in need of gold. You'll need to move while avoiding knights and various hazards !
This game was done in less than 48 hours in group of 3 during the 2023 Game Maker's Toolkit GameJam.

The theme was "Roles reversed".

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LUST

Technical Lead, Gameplay programmer, Integrator

Narrative game telling the story of a woman and the moral pressure she experiences at work, harassed by her boss during the 1950s.

Made in 1 year in Unreal Engine 4 for my bachelor degree.

OLDER PROJECTS

Fan made space level
Energy Cube icons
King - The Chess Kingdom
Twin Planet Logo

CONTACTS

E-mail

Socials

  • Bluesky
  • Artstation
  • LinkedIn
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