Théodore PELLUARD
OLDER PROJECTS
Energy Cubes
In 2017, during my free time outside of LISAA, I made my first ever game learning C# by myself.
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Energy Cubes is a clicker where you earn energy as a currency to upgrade and unlock new energy production types, from fossil fuel to solar panels.
Learning C#, working with Unity and trying to create the best interface possible was a really cool challenge.
One cool feature I implemented was a day/night color shift depending on the time you opened the app.
Dawn from 5am to 9am, day from 9am to 8pm and night from 8pm to 5am.
I love adding realtime or real life-related data to my games and projects.
King - The Chess Kingdom
In one week with my friend Noufel Fraj we made King, a turn-based strategy game mixing the rules of tower defense and chess. You need to play smart and try to survive each enemy wave.
The king must survive, otherwise it's a checkmate !
For this game, I handled integration and programming using C#.
Twin Planets
During a 48-hour school game jam, our team of 5 created Twin Planets, my first ever game jam project.
The theme was "You are not alone".
It's a split-screen competitive game where you and your opponent pilot spaceships to eliminate enemies around your planets.
The twist? When you kill an enemy on your planet, it reappears on you opponent's planet, flooding him with enemies, and vice versa.​
For this project, I handled integration and programming using the Unity asset Playmaker.
Mario+Rabbids Kingdom Battle - Fan-made level
With this project made in 2018, I wanted to dive deeper into Unreal Engine while improving my 3D modeling skills, so I decided to create a fan-made level inspired by Mario + Rabbids® Kingdom Battle.
Since I’m really into science and space, picking the theme was an easy choice.
​More details on Artstation.